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Added Content Brotherhood of Shadow. Robes Darth Revan's Robes. Mods Jedi From the Start. Modules Super Skip Taris. Scripts Complete Dialogues. Characters Save Malak. Clothing and Underwear Carth's Republic Uniform.

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Characters Helena - Bastila's Mother Changes. Launchers Shadows of the Sith Launcher. Clothing and Underwear Joris Christmas Mod. Items New Suvam Store. Items Tayub and Luka. Characters Save Malak Updated. Characters Character Re-Skin Pack. Armor Darth Bandon's Robe. Items New Carth Items. Items Darth Bastila's Items. Clothing and Underwear New Sith Clothes. Ranged Weapons Light Lightning Cannon.

Mods Hide Weapons In animations. The two reminisced about their lost squadron members, particularly Antilles' close friend Hobbie until S-5V3 arrived to tell Antilles that he was required in the Chancellor's office.

There, he met The Contessa , who told him to rebuild Rogue Squadron so they could fly a mission to take out a group of pirates that were disrupting supply routes. If they failed, the fleet would be forced to leave their location and abandon the potential to rendezvous with Skywalker, Organa, and the missing rebels. Antilles was promoted to Commander, replacing Skywalker as the leader of the remaining pilots of Rogue Group , and despite his objections, was tasked with scraping together enough qualified pilots.

Antilles then met with his new executive officer in Janson, to find pilots from across the fleet. He recruited Bela Elar and Will Scotian , who were already experienced pilots, to lead their own flights within the squadron.

Antilles told Janson he did not want to use the Rogue Group name, due to the losses suffered so soon after the Battle of Hoth. Instead, Antilles settled on resurrecting the Red Squadron name.

Antilles and Janson then listed off potential pilots to roster. Janson mentioned Aron Polstak , but he was away on a special assignment.

Antilles put the group through two days of intensive sim training, which ended in Antilles expressing his doubts to The Contessa about their readiness. However, time was no longer a luxury and The Contessa gave Red Squadron their first mission: to eliminate the pirates and their base that was located on an old asteroid mining station. The battle saw him lose Hightower, Zowlie, and Ixstra, but Antilles led Red Squadron to a total victory over the pirates.

A day later, Antilles led Red Squadron's TB X-wing starfighters in an attack on a nearby pirate base that threatened the safety of the Alliance rendezvous point. His flight, consisting of Tomer Darpen and Sila Kott as his wingmates, hit targets on the landing field, with cover from Will Scotian 's flight who ran interference.

The squadron was tasked with finding the scattered divisions of the Rebel Alliance fleet following the evacuation of Hoth, to warn them that the Galactic Empire had cracked Alliance communications and to deliver a new Trawak security code that C-3PO and his team had developed. During their search, the squadron discovered wreckage of the Sixth Division near Felucia and encountered Imperial probe droids waiting nearby.

The probe droids latched onto the astromechs of the X-wings and attempted to access their archives. Fearing the probe droids getting the other rendezvous points, Antilles suggested shooting them off, but Shara Bey Starlight Leader questioned their chances.

Instead, Bey ordered all pilots to set their astromech's self-destruct and eject them, even though this meant losing their nav data and their way home. With no other choice, the droids were ejected and detonated, saving their valuable data from the Empire.

Eventually Antilles became the leader of Red Squadron, and traveled to Zastiga where he met with Skywalker whilst Alliance High Command held a top-clearance meeting. He reunited with Nien Nunb and Skywalker for a discussion of "reconnaissance tactics" about Antilles' refusal to pay the Sullustan a drink after saving him at Hagar Secundus , which he had eluded several times.

In 4 ABY , [37] Antilles was present at a briefing aboard the Rebel command ship, Home One , in which High Command introduced the plan to destroy the shield generator protecting the Empire's second Death Star and revealed that Emperor Palpatine himself was aboard the Death Star to oversee the final stages of the station's construction.

Along with the rest of the Alliance Fleet, Antilles and his squadron arrived to the Endor system , only to discover that the deflector shield was still operational. Antilles then knocked out the leader, but not before two X-wings were shot down and the Falcon took a brutal hit to its forward deflectors, and still more TIE fighters bombarded the frigate until the hull started to crack. It was then that Calrissian ordered all fighter squadrons to accelerate to attack speed and follow him to the encounter of the Super Star Destroyer Executor , in order to draw Imperial fire off their cruisers.

However, General Solo and his Endor strike team managed to destroy the shield generator on the moon below, allowing Antilles, Calrissian and Nunb on the Millennium Falcon , and the remainder of Red and Gold Squadron to enter the superstructure, making their way through a maze in order to reach the reactor core. As Antilles destroyed the power regulators on the north tower, the Falcon destroyed the core itself, setting off a chain reaction that left the two pilots in a race against time.

Antilles escaped first, followed closely thereafter by the Millennium Falcon , before the Death Star was consumed by a massive explosion. After the battle, the Alliance forces headed for the surface of Endor, where they joined Solo, Organa, and their team in Bright Tree Village , the home of the Ewoks who had helped them destroy the shield generator.

Rebels and Ewoks alike held a celebration honoring their decisive victory over the Empire, and Antilles was in attendance. He shook hands with Chewbacca and shared a hug with his friend Skywalker, as all of the Rebel forces rejoiced in their victory. Some time following the Battle of Endor, Antilles scouted an Imperial communications hub on Malastare which would later be targeted in a mission spearheaded by Blade Squadron.

Now a pilot and a Captain of the New Republic , Antilles would be separated from Rogue Squadron and assigned by General Hera Syndulla to aid in capturing Imperial Star Destroyers to be repurposed for use in Project Starhawk , while Rogue handled another classified detail.

Working on the project alongside Talus Group , they hit a snag when, after driving the Star Destroyer Victorum away from a medical convoy it was attacking, the ship's complement of fighters proved too formidable for the battle group. Reaching out to Lindon Javes aboard the Temperance , following the end of the communication blackout across the Bormea sector , Antilles arrived on the ship and briefed Vanguard Squadron as to the nature of their mission.

He took a particular interest in Vanguard Five , who Javes had described as having enough talent to steal a Star Destroyer and "get away with it". During the mission, Antilles was impressed by Vanguard Squadron, and they successfully captured the Star Destroyer. Antilles bid farewell to Vanguard, and escorted Talus Group out.

Months later, Antilles believed the Imperial forces had moved to the Outer Rim and told Ackbar and Mothma he had devised a run to find the supply lines that were bolstering the Imperials.

His false identity was discovered by the Star Destroyer Vigilance , which captured the Rover with a tractor beam. Antilles destroyed his ship once inside the Vigilance , avoiding capture by clambering through ventilation ducts and making his way to the communications room to send a message through the local channel traffic, hoping to find a sympathizer in the world below.

Admiral Rae Sloane found Antilles and had him arrested; she also provided medical attention for him while they descended to the planet below, keeping him sedated during the Imperial Future Council 's first meeting. After intermittent torture by Yupe Tashu , Sloane appeared in his cell and asked why Antilles had joined the Empire before leaving him alone.

After another confrontation with Tashu, Antilles escaped after Sloane had destroyed part of the palace with one of the turbolaser cannons set up across Myrra , to stop Norra Wexley's assault.

Though Antilles discovered a secret passage to escape, he decided to stay; he fought Adea Rite over her holoscreen and sent a summons to war to the Republic channels, before passing out and falling in Sloane's hands again.

Strapped down to a hovering table ushered forward by a pair of stormtroopers and a B medical droid , the badly-injured Antilles was later transported to the Golden Harp , when he saluted Norra Wexley—who had been trying to rescue him. Kept in a separate room from everyone else, he was rescued by her son, Temmin , once the ship crash-landed on the Vigilance and brought onto a Lambda -class shuttle to be piloted by Jas Emari.

Thanks to them, was brought to Hanna City in Chandrila , where he received medical treatment. After a week, he met with Ackbar, and together they awarded Norra Wexley a medal , but also informed her of the battle's outcome, and assigned her and her team from Akiva a new mission—to hunt Imperial war criminals.

Due to Tashu's torture, he was forced to remain on Chandrila until he was fully recovered. Meanwhile, he worked as a liaison for Wexley's team, and trained Temmin whom he nicknamed "Snap" for habit as an X-wing pilot. Antilles let the boy run training exercises out in his personal X-wing over the Silver Sea. He also developed feelings for Norra, but did not act on them openly.

At the same time, he decided to create Phantom Squadron. Antilles accepted and, as per her request, summoned Norra Wexley to her as soon as she and her team arrived from their mission to capture Perwin Gedde. Once she accepted the mission to find Solo, Antilles told Kyrsta Agate about the mission before accompanying Wexley on her MK-4 freighter Moth to Solo's last known location, near Warrin Station , and invited her to a drink before arriving at the coordinates.

Though they found no trace of the Millennium Falcon , they found wreckage and a still-functioning Prowler probe droid , which alerted their presence to the Star Destroyer Scythe. The Concord , under Agate's command, and the Sunspire soon came to their rescue, destroying the Imperial ships. Hailed by the Concord , Wexley kissed Antilles. Upon their return to Chandrila, Antilles and Agate met with Ackbar and Organa who was reprimanded for her request , and was later present when Ackbar ordered Wexley and her team to stop the manhunt for Solo.

They are heavy hitters, with a unique bowcaster that can fire a spread of deadly shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster features a scope with two zoom capabilities and can be used as an effective sniper rifle when charged and zoomed. They carry grenade launchers that fire ballistic grenades, which explode after a few seconds when making contact with the ground.

They also carry 4 thermal detonators to clear up large groups of enemies, and a recon droid to scout an area. The Pilot Class is used to launch assaults in space.

Pilots are most useful in the cockpit of a starfighter, being able to automatically repair any ship they occupy. On the ground, they are each equipped with a commando pistol, time bombs, and fusion cutters. Although much more practical piloting a starfighter than fighting on-ground, their time bombs are the most effective at taking out critical systems from the interior of a capital ship.

Their stamina, defense, and speed are roughly equivalent to that of an engineer. The marine class is a standard division of troops in most armies. They are trained to defend their capital ship in the event that it is boarded by enemy troops or to do vice versa. Marines are armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

Because they lack the ability to automatically repair any starfighter they occupy, they are not recommended to be used as bombers or dogfighters. Instead, they are most useful in raiding the enemy cruiser. On certain levels, certain characters have outfit changes to match the environment or as seen in the Star Wars Movies.

The following lists the levels where the classes have a special outfit instead of the standard that is used on all other maps. Players can earn weapon upgrades, depending on the soldier type.

All reward weapons excluding the Guidable Rockets replace an existing weapon. A prime example is the AWARD sniper rifle-the beam is ineffective in some situation where the regular sniper rifle is fine.

In the event of trying to snipe a target from the top of a turret for example, where a head shot would be required, the AWARD rifle disregards headshots, but delivers an almost always instant kill body shot instead. Jedi and Sith have unique abilities which drain their stamina bar.

Using the Force, these abilities extended the powers of the user beyond normal limits. After fulfilling the goals set in the Hero Options screen e.

Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates.

The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force speed. The Force-sensitive characters also each get two of five special techniques. Most Jedi and Sith use a three attack combo, the last being the most powerful.

Each faction has a hero that is primarily used more than others. In Hero Assault Mode , multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar. A Gamorrean in Jabba's Palace on Tatooine.

On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side except for the Empire, which has no native creatures.

In addition, there are native creatures that will attack anything that comes across their path. The Jawas on Mos Eisley are an exception, they can create turrets and rebuild ammo and health droids, but mostly will wander around the map to keep doing these things, and despite seeing one with the occasional rifle, they are completely non-aggressive. In space combat, each faction will have capital ships. With the exception of the hangar, the rooms in the battleships have auto-turrets in them that will fire on intruders, though they are not as powerful as the turrets used by the auto-turret bonus.

The battleships have a few powerful rapid firing auto-turrets on the outside which can make short work of any type of ship, which a player can also manually control like other turrets, and the shields on the ship make destroying the turrets very difficult. The external turrets will cease firing if the auto-turret defense mainframe inside the ship is destroyed, though the internal turrets will still operate.

The shield generator's destruction, also inside the ship, results in the shields outside the battleship being lowered, though sometimes a glitch in the game causes that to not happen, and although just shooting at the battleship will lower the shields, doing so takes considerable time and destroying the shield generator on the inside is much faster.

However, the shield generator can be repaired, but it takes some time unless multiple players, playing as the Pilot class, chip in with their Fusioncutters to repair it faster, protecting the external targets for an additional amount of time.

Battleships can't be destroyed, but they do have internal and external systems that can be. Outside of the previously mentioned shield generator and auto-turret defense mainframe, there is an externally mounted bridge, life-support systems, communications relay, short-range sensors, and engines. Internally the engine cooling tanks and the life support systems can also be destroyed on the inside.

Destroying these, unlike the shields and defense mainframes, does not affect gameplay, but does award whoever destroys them a large sum of points, except in CTF. Internal systems take roughly time bombs to destroy. External ones take dozens of bombs at the very least. The other ships are frigates, which cannot be boarded. The number of them that each side has varies from map to map. Unlike battleships, they can be destroyed, but are very durable so it takes time. The frigates have several turrets mounted on them that can make short work of incoming ships, but they won't always fire on a ship depending on how close or how far away they are.

Despite their strong weapons, the frigates are very vulnerable to bombers and even a single one can take out a frigate with little difficulty if no fighters intervene. Destroying a frigate gives the same number of points to a side as destroying a system on a ship, except in a CTF match, but even in there it's likely a good idea to have a player destroy the enemy frigates to keep them from shooting their fighters down. If the player plays as an interceptor in the Kashyyyk space level then it's possible to fly up to the Droid control ships, Venator class star destroyers and Trade Federation Cruisers in the distance, which are in fact smaller, less realistic models which cause damage when flown into.

Bombers are used to take out transports, shields, and ship main systems outside the capital ships. These ships carry high-yield proton bombs. They cannot lock bombs to enemy fighters and have significantly more armor than fighters and interceptors but not more than transports.

Fighters are all-purpose ships useful for any situation. These starfighters cannot perform specific functions as well as specialized craft. These ships have lock-on torpedoes, and have significantly more armor than interceptors, but not more than bombers and transports. Interceptors are high-speed fighters used to dogfight other starfighters.

Although these ships can take out starfighters with ease, these are low in power and armor. These ships generally hold cluster missiles and can lock onto targets very quickly. Transports are extremely high in defense, are the slowest and least maneuverable space units.

These ships also have multiple positions, up to six, including a main gunner, second gunner, and passengers. Secondary weapons on the ship vary from faction to faction. The troop transports act as spawn points when landed: as long as a transport is manned by at least one pilot, infantry will continue to spawn from the transport. However, they cannot perform evasive maneuvers. Each faction uses three distinct types of vehicles.

These vary in terms of speed, armor, and firepower. These types are :. Minecraft Demo. Free Trial. Add to Library. Show More. Latest content. The Overworld comes alive with fun mobs and blocks. And if you want even more blocks, the wandering trader might have a surprise for you. Why you should play Minecraft.

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